Where to find s krivva




















She sleeps in her upstairs bedroom every night between midnight and 6am and always starts the day with a two-hour meal seated at the table near her bed. With the exception of Tirdas and Turdas, she then heads downstairs and spends twelve solid hours studying her copy of Thief of Virtue comfortably seated near the fireplace.

At 8pm, she finally leaves the house and crosses the bridge for dinner at the Lonely Suitor Lodge. At 10pm she returns to her house and spends the remaining two hours of the day wandering around on the ground floor. On Tirdas and Turdas, however, she spends most of her day in the Lodge; after only an hour with her book she departs for the inn at 9am and spends the next eleven hours socializing with the other regulars of the Lodge. At 8pm she resumes her usual routine.

Her outfit consists of a mixture of middle and lower-class clothing, including a burgundy linen shirt with a pair of laced leather pants and doeskin shoes. She is armed with a steel bow and eleven steel arrows and a leveled dagger as back-up. She carries her copy of Thief of Virtue , a pewter mug , 15 lockpicks , her house key and a leveled amount of gold. In combat she also relies on a set of leveled monk spells, including a Shield spell, a fire , frost or shock shield spell and a Burden spell.

If you meet her before joining the Thieves Guild, she will formally introduce herself: "Yes. S'krivva gives you greeting. Luxury imports, exports are S'krivva's fair game. That S'krivva collects goods of untestable provenance? The guild is lucky to have you. Perhaps you may find the castle entertaining. Little else. She will also provide unique information about the Guild and tell you about the advantages of membership if you get a bounty: "The hunter can pay his fines to the guards, serve his time, or pay this one half and they will all go away.

I will shred all of the hunter's criminal warrants. As a hunter, you take orders from them, and you get your favors from them. This one is a Doyen. Armand Christophe is a Doyen. The Thieves Guild prohibits murder, assault and theft against fellow members.

The pride casts out the hunter until the fine is paid. Is the hunter prepared to pay the fine? Return when the fine can be paid. The hunter is restored. The pride welcomes the hunter once again. After the imprisonment of treacherous informant Myvryna Arano , Armand Christophe will promote you to Bandit and point you towards S'krivva for more work: "Sadly, I don't have anything for you.

I only work with the less experienced guild members. You should go see S'krivva in Bravil from now on. You can find her at the Lonely Suitor lodge. I wouldn't recommend bothering her at home, unless the door is unlocked.

Didn't I already tell you that she is in Bravil? She takes her meals there. If you try her house, don't pick the lock to get in. She won't like that. Get out. When I am ready to conduct guild business, I'll leave the door unlocked. I am your new Doyen. Lastly, S'krivva will play a surprising part in the Security Training quest.

When you ask high-ranked Thieves Guild member J'baana for master training, he will only accept if you do him a favor; "Since you are here, and since you want something, you are useful to me. Travel to Bravil, and speak with S'Krivva. She should have a message for me. J'baana was informed already The delays are not my fault Here, take this to him.

It is not my fault. The job will be finished, I swear it. There's nothing more I can do. If you have yet to fence worth of gold from either Ongar or Dar Jee , asking S'krivva for 'special jobs' will make her reject you: "Sadly, you must demonstrate more skill before I can allow a commission job. Sell more stolen treasures to the fences. They will let me know when you have proven skillful enough. Once you have fenced the gold, S'krivva will offer a new commission job: " I have a special request from the widow of a former fence in Leyawiin.

As your new Doyen, I am asking you to help her. A street scavenger made off with a ring that the widow Ahdarji values highly. She is offering a reward. The guild frowns on freelance thieves.

Are you willing to go to Leyawiin, find the ring, and get it back to Ahdarji? If you change your mind, come back and see me. Go to Leyawiin. Speak with Ahdarji and help her find her ring. As your new Doyen, I am asking you to help her. A street scavenger made off with a ring that the widow Ahdarji values highly. She is offering a reward. The guild frowns on freelance thieves.

Are you willing to go to Leyawiin, find the ring, and get it back to Ahdarji? Go to Leyawiin. Speak with Ahdarji and help her find her ring. If you change your mind, come back and see me. You are truly an asset to the guild. I will make sure the Gray Fox himself hears about this.

I am promoting you to Prowler. Gold is the blood of the Thieves Guild. Keep the fences busy and rich. Then come to see me. I have heard it said that he stole his gray cowl from Nocturnal herself. The guild will even pay a reward. Imperial Watch guards from all over the city prowl the streets.

The Fox is safe, but the Thieves Guild cannot do business like this. The poor of the Waterfront are kindred to the Gray Fox, and will not betray him. However, cubs soon get hungry. Soon someone will break. Many guild members could be jailed. Find Methredhel in the Imperial City. She is co-ordinating the guild's response. Well done! Methredhel's report tells me that you have done well.

You have earned your reward. Congratulations on your new rank. Seek more loot. Keep the fences busy with your profits. Then we can talk. The cat burglar Theranis was sent hunting in Skingrad for this book. The idea is to sneak into the hallway via the door directly above the Countess' chair. Pick the lock and sneak up the corridor. There is a guard behind the first wooden door on the right hand side of the corridor.

Do NOT open it. If you do this correctly, you can sneak into the door marked "Steward's quarters", open the jewellery box and escape. NOTE: There is a ring with an attribute in here too. Steal this. Head back to Ahdarji's house, give her the ring, and your quest is over. Pick the lock on the first door. Now, sprint up the corridor, pick the lock on the Countess' door, run in, pick open the jewellery box, grab the ring And the attribute ring and run.

Guards WILL be called, but as usual their incompetence knows no bounds. As long as you keep running, you can just run to Ahdarji's house, hand her the ring, then pay your bounty or go to jail.

You still complete the quest, and it's far less taxing.



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