Fallout new vegas how does it end




















Already struggling, NCR's supply lines suffered further as the two caravans withdrew support until the "massacre in the East" was resolved. NCR enacted strict trade laws with little resistance, strengthening their supply lines and their position in the Mojave.

During their trek West, however, their caravan was wiped out by raiders using advanced weaponry and military tactics. No cargo was taken. When questioned, the Gun Runners denied any involvement, claiming they would have no This ending is added onto and comes right after that one. That night, Cass kicked in the door of his room to celebrate, only to find the man on the bed was an NCR soldier whose barracks had been destroyed. He was cute, though, so after having her way with him, she got the hell out, leaving an empty whiskey bottle as a note.

As she walked along the Dam in the night, she felt drunk, content, and happy to be alive. Which to her, was the whole point of it all. So she laughed, said fuck it all, and raised a bottle to the Dam and the ones who had fought for it. As far as she was concerned, the whole thing was proof that playing out a bad hand can pay off in the end Cass lived to see Hoover Dam in its Old World glory, humming with power the likes of which the Mojave had never seen. Vegas burned brighter than ever, Securitrons filled the streets, and Cass's heart skipped Her last words were to the Dam - and to herself.

Complete All or Nothing endgame quest for Mr. Cass lived to see the Courier bring down three armies and by her count, that was three more than she'd expected. She'd kept quiet about that, though. Cass lived to see the mark of the Legion on Hoover Dam. Uncertain of what lay next for the West, she remained silent. As the Legion marched West, she found it difficult to see the Dam as anything more than a gravestone for the Mojave - and everyone in it.

After generations of being beaten down, the Great Khans were finally broken by the Courier. Those few who avoided the Courier's wrath moved north, into the wilderness of Idaho , where they tried once more to rebuild.

Kill Papa Khan and Regis. The NCR 's pressing need to expand proved greater than its promise of amnesty, and before long the government decided the Khans had to go. The surviving Great Khans were relocated to an isolated, barren reservation, well north of NCR trade routes. Caesar destroyed all evidence of their existence at Red Rock Canyon, and forbade mention of their name in any history.

The Great Khans' legacy was swiftly forgotten. As reward for their loyal service, Caesar forcibly integrated the Great Khans into the Legion. The sick and elderly were killed, the women sold as wives to ranking officers, and the tribe's identity was annihilated. Though many Great Khans mourned the death of their tribe, many more were ultimately satisfied with their revenge against NCR. After driving the Legion out of the Mojave Wasteland , the victorious NCR turned its attention to those who had allied themselves with Caesar.

The Great Khans were among the first tribes to suffer this fate, and the few who survived Hoover Dam were driven north, into the wilderness of Idaho.

Do not convince Papa Khan to break his alliance with Caesar's Legion, complete the endgame quest Eureka! There, they reconnected with the Followers of the Apocalypse and rebuilt their strength. Bolstered by ancient knowledge of governance, economics, and transportation, they carved a mighty empire out of the ruins of the Northwest.

Afterwards, convince Papa Khan that the Great Khans should claim their own legacy. This ending is compatible with all 4 endgame quests and will override the others if both conditions are met. After their suicidal last stand at Hoover Dam, the Great Khans ceased to exist as a tribe. The few surviving members dispersed, joining up with other tribes and gangs across the Mojave, and quickly forgot their heritage.

With Jacobstown's leadership destroyed, the remaining super mutants and nightkin of the west scattered across the wasteland. Jacobstown withered away, its death going unnoticed by the rest of the Mojave. Thanks to the Courier and Lily , a cure for the nightkin's schizophrenia was found shortly after Doctor Henry 's experiment concluded.

Nightkin and other super mutants in the wasteland flocked to Jacobstown, and the town became known as a haven where a mutant could find peace.

Though a cure for the nightkin 's schizophrenia was eventually found, it became a case of too little, too late for Jacobstown. Disgruntled by the death of their leader, Keene , most of the nightkin scattered into the wasteland , their insanity worsening with each day. Jacobstown, constantly on guard for anti- mutant reprisals, never truly prospered.

Though a cure for the nightkin's schizophrenia was eventually found, it became a case of too little, too late for Jacobstown. Most nightkin at Jacobstown followed their leader Keene out into the wasteland, terrorizing the Mojave for years to come. Jacobstown, constantly on guard for anti-mutant reprisals, never truly prospered.

It took more time than anticipated for a cure for the nightkin's schizophrenia to be found, but in the end it was beneficial to Jacobstown. The presence of the nightkin leader, Keene, persuaded nightkin from across the wasteland to make the journey to the town. Jacobstown prospered, becoming known as a fair - if somewhat intimidating - place for a trader to do business. With no cure for the nightkin's schizophrenia in sight, the disgruntled nightkin left Jacobstown.

Without a treatment, their insanity grew. The crazed nightkin terrorized the wasteland, and Jacobstown suffered repeated reprisals from mutant-hating humans. In the end, the surviving mutants abandoned Jacobstown entirely, its existence quickly forgotten by the rest of the wasteland. Lily's long life finally came to a close in the Mojave Wasteland.

As the life faded from her, her last thoughts were of her grandchildren. Encouraged by the Courier to take her medication regularly, Lily's mind eventually attained a semblance of clarity.

Her memories dulled by the pills, she cast aside the recording of her grandchildren, no longer remembering its significance. Encourage Lily to take her medication regularly in her unmarked quest, Lily and Leo.

Lily continued to take her medicine at half-doses, and although she remembered her grandchildren, her mind remained muddled and confused. Eventually, she parted ways with the Courier and traveled west, seeking the remnants of her past. Encourage Lily to continue taking her medicine at half-doses in her unmarked quest, Lily and Leo ; or do not complete the quest. Encouraged by the Courier to stop taking her medication altogether, Lily's instabilities grew worse with each passing day.

Eventually she became little more than a ravening beast, the kindly old grandmother subsumed beneath the rage. Encourage Lily to stop taking her medication altogether in her unmarked quest, Lily and Leo.

With The King dead and most of their gang slain by the Courier , the remaining Kings fled the area, never to be heard from again. After the NCR victory at Hoover Dam , the temporary truce between them and The Kings blossomed into a full-scale relief effort for the people.

House punished them by ordering their forced removal. The Kings , defiant to the end, were destroyed to the last man by House's Securitrons. Following the Second Battle of Hoover Dam , Freeside came to be known as one of the more stable areas in the region.

After their victory at Hoover Dam, the Legion quickly set about destroying all remaining resistance, including any groups with ties to the NCR. When the NCR moved to secure the region, they cracked down the hardest on Freeside, sending a full platoon to sweep the neighborhood. Most of The Kings were killed, with the few survivors driven out into the wastes. House looked on these actions favorably, seeing them as proof of The Kings' loyalty to New Vegas, and decided to leave them alone.

Complete the endgame quest All or Nothing for Mr. Travelers from the Republic quickly learned to avoid Freeside if they valued their safety. Impressed with The Kings' continued attacks upon NCR citizens and soldiers, the Legion offered them the option of being assimilated into the Legion. The Kings refused, and briefly became slaves in the Legion, but after a failed escape attempt, they were all put to death.

As the NCR moved to secure the region, the occupation of Freeside proved especially problematic. Things remained tense due to numerous incidents, though The Kings were still in nominal control of the area.

Do not complete the quest Kings' Gambit, or complete it by killing Pacer. Do not incite war against the NCR in G. I Blues. Flush with his victory, Mr. House sent Securitrons into Freeside, thinking to increase his control over the area.

When fighting broke out, The Kings fought valiantly, but were no match for the armored killing machines, and were wiped out to the last man. Do not complete the quest Kings' Gambit.

The Kings retained their control of Freeside, and while they continued to favor the needs of locals, they tolerated the citizens of the defeated NCR. After their victory at Hoover Dam, Legion troops rolled through Freeside. The Kings tried to fight back, but most were killed, and the rest fled into the wasteland. Do not complete the quest Kings' Gambit, or complete it by assassinating Pacer.

Do not complete G. Blues, or complete it diplomatically. He had survived police service in Colorado , the Great War , combat duty with the Legion, and being the companion of The King. But, in the end, Rex finally succumbed to the horrors of the wasteland. Having never received a replacement brain, Rex finally succumbed to old age, abruptly shutting down forever one quiet morning. After two centuries of life and decades of service to humanity, Rex collapses and dies.

Revitalized by Violetta's brain , Rex eventually learned to balance the memories of his old life with Violetta 's experiences among the brutal Fiends. His mind had difficulty adjusting, but Rex eventually found peace with his new, more vicious self.

With the transplant of Lupa's brain , Rex gained all of the donor's experiences traveling with the Legion. These melded well with his own memories of the Legion, and his new mind quickly adjusted to the myriad memories.

After Rey's brain was transplanted into Rex's cybernetic body, it took Rex some time to adjust to the old scrapyard dog's memories. Eventually, Rex's mind settled peacefully, melding his own memories with that of long travels with Old Lady Gibson. Slain to the last man by the Courier , The Misfits were at least spared the humiliation of dying during Caesar 's attack on Camp Golf. Few mourned their absence.

Mags was finally promoted to Sergeant, and the rest of The Misfits received an official commendation. They continued to serve with distinction for many years. Complete any endgame except Veni, Vidi, Vici. Mags and her soldiers were posthumously recognized for their valor by NCR. The Misfits' laziness caught up with them when the Legion attacked Camp Golf. Those who weren't killed in the attack attempted to flee, but were caught at Mojave Outpost, court-martialed, and hanged from the ranger monument.

Driven into a frenzy by their use of psycho, The Misfits inflicted heavy casualties on the Legion during the defense of Camp Golf. At first they were commended for their valor, but eventually, desperate for more of the chem, they turned on travelers in Outer Vegas. For their dishonorable conduct, the NCR court-martialed and executed them by firing squad.

Despite their vigilance against potential attacks by the Legion, the citizens of Novac were no match for the Courier. The motel and Dinky the Dinosaur were left vacant, a rare stop at best for travelers along Highway Though Novac was a low-priority target for the Legion, many of Novac's citizens died in its defense.

With no other communities coming to its defense, Novac would eventually fall to the Legion's persistent attacks. In the weeks that followed, several Bright Followers returned to Novac to help restore its defenses, allowing it to remain independent of the NCR. During the Legion's attack on Novac, Bright Followers, returning from their long pilgrimage, assisted in its evacuation.

Though Novac eventually fell to the Legion, many citizens of Novac were able to escape, alive and intact. Radioactive fuel from the wrecked ships seeped out and contaminated the area. Salvagers were forced to move on, and the town was abandoned. Tired of waiting for the world to be done with him, Boone ventured into the wastes to make his own way out. Unable to clear his mind of the past, he was at last granted the death he'd awaited, bringing final rest to a life that had ended long ago.

Looking for a place where he could be of some use, Boone found himself re-enlisting with his old unit. Though his regrets remained in his thoughts, they coalesced into a purpose, and Boone embraced it. He spent his leave time hunting down slavers in the desert, his First Recon beret the last thing they never saw.

As the Battle of Hoover Dam ended, Boone confirmed what he had always suspected - that revenge would never quiet his troubled mind. Side arm in hand, he journeyed back to California in search of the NCR officer who had led the attack on Bitter Springs.

There, with only two bullets loaded, Boone did the only thing he believed would put an end to his suffering. Though NCR was withdrawing from the region, Boone remained in New Vegas , finding work as a security guard and caravan scout along the highways.

While he might've preferred rejoining his old unit, Boone couldn't bring himself to abandon the city where he'd met his wife. No longer held in check by his conscience, Boone found lucrative work as a mercenary and assassin. No job was too violent, no target too innocent. As long as the caps were good, Boone would take the job. Boone refused to take the Legion's victory lying down. Heading to the hills with his rifle, he began a deadly campaign against high-ranking Legion officers.

And though the price on his head rose to levels unheard of, few pursued it, fearing it would be the last thing they'd never see. Driven mad by Caesar's victory at Hoover Dam, and unable to escape his memories, Boone staged a suicide mission against the Legate. Fighting as he wished he would've fought on the day of his wife's death, he brought down scores of Legionaries before being caught.

Before his crucifixion, he was brought before the Legate, who expressed his admiration for Boone's reckless abandon. Boone spat tobacco in his eye, for all of Caesar's armies to see. After Hoover Dam , the leaderless Powder Gangers at the Correctional Facility vanished into the wastes, leaving the prison empty. The Correctional Facility became another abandoned ruin in the wasteland, its carcass occasionally picked over by enterprising prospectors.

The Powder Gangers are no match for the battle-hardened troops of the NCR, and summary execution awaited the Powder Gangers who managed to survive.

Do not kill Eddie and complete the endgame quest Eureka! Most Powder Gangers at the Correctional Facility fled into the wasteland rather than face the advancing forces of the Legion. Those brave or foolish to remain were killed or crucified by the merciless Legionaries. As a result, Powder Ganger raids on caravans became an unfortunate fact of life in the Mojave for years to come.

Do not kill Eddie and complete either All or Nothing for Mr. With Cooke dead, the Powder Gangers at Vault 19 fell apart. Those who weren't destroyed by the Courier fled into the hills or attempted to work their way back through the Mojave Wasteland.

Few survived. Armed with a wide array of improvised explosives and stolen weapons, the Vault 19 Powder Gang tormented the Mojave Wasteland for years. Citizens of the NCR were favorite targets, and they always suffered the worst fates. The NCR did increase their sentences, and they aren't about to take off time for good behavior.

After the majority of the Vault 19 Powder Gangers joined the Great Khans, the weaker members scattered throughout the Mojave Wasteland. Though a few managed to erase their pasts, most never survived the journey. Primm , already torn apart by Powder Gangers , was dealt a killing blow by the Courier. Though prospectors pick through the remains of the town from time to time, no one re-establishes it as a settlement.

Though Primm's citizens chafe under NCR's taxes, they benefit greatly from the increased protection and merchant traffic. As repayment for their NCR loyalty, Mr. House sends Securitrons to Primm to "protect" it and collect heavy taxes from its citizens.

Though Caesar keeps Primm open for business, its citizens live under the constant watch of Legion soldiers. Independent again, Primm operates much as it had before the Powder Gangs arrived, full of ups and downs.

He deals with most folks fairly, but now and then someone winds up dead with little to no evidence against them. Log In Sign Up. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! Does the game just end?

Once you beat the game does it roll the credits and you just start a new game like fallout 3 before broken steel addon Or will it just unlock new missions to use your character on, keeping the level and weapons etc you beat the game with?

User Info: EvilKrauser. Accepted Answer. The game designers were quoted in an interview as saying that the main quest's ending was indeed the definitive ending of the story, and that play would not continue beyond that point. You can, as in most open-world RPGs of this type, spend as much time as you'd like completing quests before enacting that final ending, and easily also keep a save just before the final leg to return to after the credits have rolled.

Choices made by the player can cause different outcomes to the game, such as a faction dying off or a certain character completing a goal. Companions are also given special endings, letting players know what occurs after the game finishes.

While players might not know it, completing certain actions or failing certain perk events can change the outcome of the Mojave Wasteland. The player's actions can either better the Mojave or make it worse. As players make their way from Goodsprings to New Vegas, they will run across a town called Novac. The locals might tell the Courier about an area near town full of Ghouls.

Being told about this area will start a quest called "Come Fly With Me". Choosing not to complete this quest will cause trouble for the town of Novac.

In fact, The Legion will attack the town, killing many citizens. Ghouls from the testing site will head to the town afterward, killing off the remaining defenders.

The Fiends are a group of raiders found around New Vegas. This might seem like enough, but there is another Fiend players have to kill to get this ending. Going to Vault 3 will reveal the vault to be a Fiend headquarters.

At the end of the vault is a man named Motor-Runner, who is the true leader of the Fiends. As the ending slide says, killing these four will cause the remaining Fiends to become unorganized and easy targets. When players first get to Freeside, they might go into the Old Mormon Fort. They can meet Arcade Gannon and start to use him as a companion.

If the player is sided with The Legion, Arcade can be sold into slavery as Caesar's personal doctor. Arcade will heal Caesar's brain tumor, meaning Caesar will still be leader when the game ends. Arcade will become Caesar's personal doctor for years after the game, committing suicide when he was unguarded.



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